|
|
"Chris Huff" <chr### [at] maccom> wrote in message
news:chrishuff-AB81F9.11330112122000@news.povray.org...
>
>
...maybe
> glows should be an object attribute instead, specifying a glow for an
> object would make that object glow. However...
> ...specifying a glow in a union would make the objects in the union
> glow...maybe something like a "glow_group" object would help instead.
>
I've never actually even looked at the POV source and have no idea how
the glow patch works, so I'm not saying you're wrong, but, why ? If I do :
union {
sphere { -x, 1 pigment { color rgb 1 } }
sphere { x, 1 }
pigment { color red 1 }
}
I get one red sphere and one white sphere, not two red ones. So,
couldn't you, therefore, implement it so that you could do something like:
union {
sphere { -x, 1 pigment { color rgb 1 } glow }
sphere { x, 1 }
pigment { color red 1 }
}
to give one, glowing, white sphere and one, not glowing, red sphere ?
--
Scott Hill.
Software Engineer.
E-Mail : sco### [at] innocentcom
PGP Key : http://pgpkeys.mit.edu:11371
Pandora's Box : http://www.pandora-software.com
*Everything in this message/post is purely IMHO and no-one-else's*
Post a reply to this message
|
|